

Just look at the films of Wes Anderson, for example, with such utterly distinctive cinematography, no matter the story that he’s trying to tell. It’s easy to be a tad dismissive of this, but it’s also fair to say that creators often find themselves leaning toward particular ideas and styles. Striking Distance is quite clearly indebted to the previous work of co-founder Glen Schofield on Dead Space, with certain design elements quite liberally lifted from that game and transposed into this. You’ll need to keep a close watch on them, or brace yourself for a traditional QTE grappling animation to escape their grasp. Four-legged flesh spiders (which is the best way I can describe them) clamber around the walls and ceilings, leaping to attack you before scuttling away and then camouflage themselves within the surroundings. Many enemies are fairly humanoid, if mutated alien forms, but in another scenario, with Jacob triggering some kind of Purge Cycle to drain a chemical-filled tank and open up the path ahead, you have to face off against a rather tricky foe.

Right in the mix with all of this is the Grip, an energy beam that lets you grab enemies and pull them to you, either to follow up with a close up finisher, fling them into the wood chipper, or use them as a meat shield against incoming attacks. Once spotted though, you will need to switch to guns to keep them at arms length, sinking round after round into them to take them down, and potentially resorting to close quarters dodging and counter strikes with the Stun Baton. You can start off the encounter with stealth, sneaking up behind the alien foes to deal fatal takedowns and thin out the herd. The ‘wood chipper’ area in the Gamescom reveal demonstrates this ably, with quite a few enemies present in an arena that features a barmy space wood chipper in the middle of the room. There’s a great blend of different abilities and weapons that build up within Jacob’s arsenal that will lead to some pleasing variety in the kinds of encounters you face. Using a unique blend of shooting and close-quarters combat, Jacob will need to adapt his tactics to combat the rapidly evolving creatures while scavenging to unlock new weapons, gear, and abilities to outrun the growing threat and escape the horrors of Jupiter’s Dead Moon.Beyond that, the combat in The Callisto Protocol just looks outright fun. To survive, Jacob must battle his way to safety to escape Black Iron Prison, while uncovering the dark and disturbing secrets buried beneath the surface of Callisto.

When inmates begin to transform into monstrous creatures, the prison is thrown into chaos. In this narrative-driven, third-person survival horror game set 300 years in the future, the player will take on the role of Jacob Lee – a victim of fate thrown into Black Iron Prison, a maximum-security penitentiary located on Jupiter’s moon, Callisto. Schofield’s thought process and what to expect from the game! Watch it below… Game Informer sat down with Founder and CEO of Striking Distance Studios, Glen Schofield to talk about their upcoming horror title.ĭuring this interview, Glen talk about the enemies in the game, if Callisto Protocol was scarier than Dead Space, horror films, and more! This is a great rapid-fire interview that gives you a lot of insight into Mr. One of the most anticipated titles of 2022, The Callisto Protocol, is looking to be more horrifying than any Dead Space previously released.
